QuadBalance

Industries · Sports and entertainment

Sports and entertainment.

Production software for a major junior hockey club, built and monitored in Canada.

The method, applied

01 Define02 Measure03 Analyse04 Improve05 Control

AI ENTERS AT STEP FOUR. READ THE FULL METHOD

Clubs run on a mix of physical workflow and software: coaching loops, ticketing, payments, content. We start with the workflow, as always. Then we build the software to production grade, with monitoring and guardrails, because the club will use it every game day.

The record

Real-time athlete assessment for a junior hockey club.

Live in production

The situation

Our client owns and operates a major junior hockey club. Player development runs on video, and the staff needed the review loop to happen live, in one place, instead of through clips and notes traded after the fact.

What we built

A real-time video assessment platform. A streaming backend carries the footage, coaches and athletes see the same frame at the same moment, and feedback lands as it is given. Around it: secure payments, player authentication, and content tooling that lets staff publish without an engineer in the room.

Built to run

Shipped to production behind an automated release pipeline and monitored end to end. Infrastructure health, errors, and performance are watched continuously.

ClientA Canadian sports and entertainment group
StackJava · React · GraphQL · Kubernetes · Stripe
StatusIn production
DeliveredBy our founding engineer under direct contract
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